Thread: Nw2png2.0
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Old 11-26-2011, 04:40 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
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New update, and I think as far as features go I'm done. I can't think of much more to add.

New Features
> The choice to disable or enable rendering and parsing(meaning quicker generation) of NPCs. It will still scan for addtiledefs.
> Saving of checkbox options as well now.
> Addition of error logging, you can find the logs in errorLog.txt if anything goes wrong. It will write a stack trace under the level it encountered the error in, and attempt to narrow it down to a specific function.
> Definitions for join classes. You can now assign images, and even ganis, to join classes. When the parser encounters a join command it will scan ClassImages.txt for the appropriate information to render the NPC. Check the text file for more information.
> Fixed more bugs pertaining to parsing. If you were having problems with it hanging on specific levels this should help. Before it was trying to parse specific variables(this.dir = 2) but was also detecting modifiers like this.dir += 2; and encountering parsing problems, causing it to hang. Fixed it by only allowing = and no operation characters to the left or right.

Edit: Okay, finally got it all sorted(I hope). I think that makes all features complete, and only debugging left to do, and hopefully I've gotten rid of a lot. When most of the bugs are fixed I'll have Crono update the original post with explanations and such and the latest files.
Attached Files
File Type: zip NW2PNG2.0.zip (246.7 KB, 1832 views)

Last edited by DustyPorViva; 11-26-2011 at 07:13 AM..
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