Thread: It's not hard.
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Old 11-25-2011, 11:37 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Sword View Post
I'm also pretty shocked that ther isn't a single server so far that has developed an automated events system. The only drawback would be if players began to cheat more frequently (although hacking on Graal is probably at an all-time low), and there are several solutions to that problem:
  • Make it a new responsibility of GPs to monitor events when they can and to take care of player complaints in automated events
  • Create a player-managed reporting system (which could obviously also be abused, but abuse would be easy to pinpoint and punish for)
Either could work.

I know that there are a lot of events that it'd be difficult to automate. Race events would not be hard though. Most PK events, like PPK, wouldn't be hard either. A system like this seems far overdue on Graal. I remember in either 2005 or 2006 when I was the Head Admin on Babylon, we began discussing the development of this but it was never followed through on for whatever reason.

Have the system automate events if the playercount is above 15 or so, have the event automatically cancel or 4 players aren't in the event warper, etc. It'd probably be a ton of work and I'm not undermining it, but after having run through the temple quest for the HatTap NPC last night, I can see that UN staff apparently don't mind doing a lot of work because that thing was extensive.
Classic's Team Event system (think of it as the games console, and something like CTF as the game disk, means we can rapidly develop team events and not completely re-write the system each time) could very easily be made to host completely automatically, but I think players going AFK or modem tapping etc has been such a problem in the past it probably would be better for events to be overseen by a person. However it could be possible to make it publicly hostable by a volunteer player.
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