Quote:
Originally Posted by Stefan
New version v6.01 released:
- changing player.head, player.sword and player.shield on client-side is now sending it to the server
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Fixed at last

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Quote:
Originally Posted by Stefan
- if player.z is not zero and the player is rotated or zoomed, then the shadow will be displayed at the original position of the player instead of flying through the screen
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I'm not sure if this is referring to the problem I experienced?
Hard to tell as it sounds similar, but the shadow shown within the video is not a typical index 0 shadow, the rising/falling is done through gani'ing rather than adjustment of Z.