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Old 06-07-2011, 11:09 PM
Crow Crow is offline
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Quote:
Originally Posted by Stefan View Post
I've tested the sounds, it was working fine for me. But I haven't found sounds which played for longer time, so it was not easy to see. Is there anything on Atlantis which plays more than a few milliseconds?
The thunder does. When you add yourself to the serveroptions staff list you should get clientr.staff set to true and get the "-Staff" weapon NPC (or just add the two yourself), then you can use something like "/play at_thunder1.wav" in the chat to try this.

Edit: Seems to be an issue not related to Atlantis. I tried this on Testbed as well, using chest.wav (because it's quite long), and I've got the same problem there.

Editē: What I figured out just now: When playing multiple sounds, only one is stopped upon switching levels. I figured this out on Testbed because I had chest.wav bound to a key, and when I spammed it, the sounds didn't stop. After playing around with it a bit, I figured out only of them stopped when switching levels. Same behavior on Atlantis.

Last edited by Crow; 06-08-2011 at 12:00 PM..
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