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Old 04-20-2011, 06:11 PM
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Quote:
Originally Posted by ffcmike View Post
I can imagine nickname displaying having several complications if done through gani script, even if there was an event for nick changing within gani scripts you still ought to have a way to add the text "(Paused)" assuming you want to replicate default.
And what about when AP changes?

You may want nicknames to be hidden at certain times which would likely require the use of a timeout to check for them being enabled, which is something you'd want to be checking one time within a weapon rather than for every single player in a gani script.

Edit: you mentioned this just before I posted.

If there were other gani scripts active that were modifying player red, green, blue, zoom etc would these not also be applied to nickname display if it were within a gani script?
For pausing, I assume I can just use a keydown to check for the pause button, then if that occurs, check ispaused, swap to the duped gani for a moment and just append (paused), then revert back to the other.

You're right about the hiding nicks though, as far as I'm aware there is still no inherent method of getting the player object who is viewing the gani, so I guess I'll have to use a weapon for this instead.
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