Quote:
Originally Posted by MrOmega
Yea, I have the formula to convert a tileset into it's hexadecimal, my problem basically is that when reading a tile that doesn't exist, it reads it as NULL or zero. Which is actually a tile on the tileset. I was just hoping for a way to differentiate between a NULL tile and the actual tile 0.
|
Try using player.levels.tiles[x, y].type() to check for a difference.