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Old 04-17-2011, 04:15 PM
Crow Crow is offline
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Quote:
Originally Posted by Stefan View Post
It is intended. A few months ago the calculations have been fixed. Before it was basicly impossible to use stretchx/stretchy and rotation predictible at the same time.
Alright. Thanks!


Edit: At first I thought sounds in ganis just don't work when using showani, but this problem seems to be a little more complicated. Let me explain.

On Atlantis I'm using a gani containing a particle script and a sound for bush leaves that "explode" into the air when you destroy a bush. Now, to make things smooth, I'm displaying it on the clientside using findImg(). This doesn't seem to work anymore with v6, so I tried some stuff. First I tried doing the exact same thing in a weapon NPC. This, to my surprise, worked. Then I thought it'd have something to do with level NPCs, so I created one that basically does the exact same thing as my bushes, just a little bit differently:

PHP Code:
//#CLIENTSIDE
function onPlayerChats() {
  
with (findImg(200)) {
    
mousex;
    
mousey;
    
layer 1;

    
ani "at_leaps1";
  }

This crashes Graal. I'm lost.

Last edited by Crow; 04-17-2011 at 10:08 PM..
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