Quote:
Originally Posted by Crow
STRETCHXEFFECT and STRETCHYEFFECT in ganis don't flip the image when using negative values.
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Quote:
Originally Posted by Crow
But this negative stretch thing really bugs me. [...]
Edit: For whatever reason, it now works (after deleting my Graal v6 folder and just firing up a fresh Graal.exe). It does show the flipped sprite, so that's cool. However, is it possible that there are some kind of quirks done to the rotation math after flipping a sprite? It seems my flipped and rotated sprites are 180 degrees off, while the non-flipped rotated sprites are still fine.
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Bringing this up again. I'd really like a statement from you, Stefan, concerning this issue. To me it seems that the math done when flipping
and rotating something differs from v5. My flipped
and rotated sprites are always 180° off compared to v5.
So, is this actually a bug, or is this intended behavior? If it's the latter, I'll just fix my code. But you didn't say anything about it yet, so I don't know.