Quote:
Originally Posted by kia345
At the cost of quality content. The people willing to pay for servers aren't always the most capable of managers, and the more capable ones will likely want to keep the private UC phase until they have a polished server - in which case, it would probably make it to the list regardless.
|
" Quality Content " - I haven't been around UN for about three years (properly), I highly doubt anything has changed or been heavily modified in this time. Actually, the last time I had a walk around they were developing some docks I'm now wondering if it's been finished... EDIT - Yes it has, looks good too!
I concur - which is why PWA would have to be more involved.
Quote:
Originally Posted by kia345
This isn't necessarily a good thing. Graal depending purely on playermade content is part of the reason why it's slipping. Couple that with your suggestion: making people pay to give players more reason to pay for Graal, and that's going to deter some developers more than Graal already does.
In fact, I contend that Graal has too many playerworlds as it is. With so many servers spreading out the already small talent pool, none of them really see any progress in improving.
|
Developers will develop regardless whether or not the server got released because of its content or if they decided to pay to get online. They have no opportunity to improve when players don't log on them servers so my theory is that given the amount of interest at release will encourage players to have their own server and new developers will emerge because of this.