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Originally Posted by Supaman771
Add the thing like with hp levels, where you have to kill one person then another before re-killing the first player (prevent abuse).
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We have ways of preventing abuse built-in.
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Add an extension onto kill messages 'You killed ______ and received $_!' (to keep track or whatever idk)
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We already did this exactly.
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Add a 'Random Player Bonus' like TSA said, where the NPC would mark 1 random player with a Bonus so when they die you get a large sum (250-500) or whatever... mark a player like every hour (or half) or something.
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Doesn't the bounty hunter system already do this?
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Originally Posted by k_killar
right now i guess its good for testing but if i can dig 1 shell and get more $$ with that then i can with 3 kills then it sux
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Ammo costs about $4-$10, depending on what you shoot. If you can kill 1-2 people with 100 bullets, then you're making profit. This isn't intended to replace jobs for making lots of money.
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Originally Posted by gwFCCtennis
Disabled in events?
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It is right now but we might reconsider in the future.