Quote:
Originally Posted by fowlplay4
Post the gani, and what the attr is getting set to exactly. I.e:
player.attr[11] = "idle.gani";
should display a gani idle on the player.
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Augh, I just had some stuff typed out when I remembered that It had only worked when I added +4 to the 11.
And remembering something else: since I had been reserving player.attr[11] in the past and it's on a loop that clears it as soon as it's a variable stops showing up in the bufflist, would explain why It was not showing up normally during the tests. And would explain why just now testing player.attr 12 and up worked fine.
Man I feel like an idiot.. Thanks for your help though
