
02-04-2011, 12:58 AM
|
One More Time
|
 |
Join Date: Aug 2010
Location: TN, USA
Posts: 631
|
|
Quote:
Originally Posted by fowlplay4
Could probably be fixed with a script like this. My function names are off though but the main idea is there.
PHP Code:
function onLevelFileUpdated() {
temp.filename = extractfilename(params[0]);
for (a: allplayers) a.triggerclient(this.name, temp.filename);
}
//#CLIENTSIDE
function onLogMessage() {
if (logmessage.starts("File download: ")) {
this.failed.add(filename);
}
}
function onActionClientSide() {
if (params[0] == "fileuploaded") {
if (params[1] in this.failed) {
downloadfile(params[1]);
this.failed.remove(params[1]);
}
}
}
or something similar if it's really that big of issue.
|
That is basically the worked around I'm using, just would like to see the game not give up and never try again. xP |
__________________
Time is the fire in which we burn...
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start! Now I got 99 LIVES!!!
|
|
|