Quote:
Originally Posted by Stephen
It's very important that we recognize the differences in audiences as well. iPhone users do not directly compare to Graal PC users; the two platforms are very different.
|
Quote:
Originally Posted by DustyPorViva
Honestly, the quality the players on the iPhone servers is dealing with I don't think you need to worry too much about PC Graal not having a quality server to keep them interested. Apparently all they need is an overworld to run around and chat on.
|
Quote:
Originally Posted by DustyPorViva
This is depressing for me, considering I have high standards... but if it means getting rid of Gold faster then I'm all for it.
|
The pricing change should attract new PC players - not convert iPhone players (dilution). The quality of the existing content is fine although I anticipate PC users will grow disinterested if it's not updated regularely. As a result users will very likely stop microtransactions.
It feels counter-intuitive, but merging content & developers from poorly performing classic servers into a new or revised "gold" server would help focus development and unify developers. This will
not be possible unless you have the interest of community leaders and a means of managing developers to avoid in-fighting. In my "Sprints" document I outlined an incentive program which would appropriately achieve this goal.