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Originally Posted by Rufus
The microtransactions on the iPhone are gelat packs, which is what we have on here. The only difference is that gelats on there is the main currency, and something you can earn yourself if you want to put time into it. That (along with the charging of subscriptions on here) is the only thing that differentiates PC Graal to iPod Graal. I don't see how they are incapable of it, they do it already.
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I strongly support microtransactions, I've been trying to get a shop API on Graal (for all servers to use) for the last two years. The initial goal was a GK Gelat shop. However, I don't think the existing system compares to iPhone's payment system - it's so slick that it leaves little room for second-thoughts. If Graal Online can do it, it'll work (although my concern then becomes their pricing).
Quote:
Originally Posted by Rufus
The problem is going to arise sooner or later, why wait until v6 is out to address it? Why keep the inconsistent payments (subscription on all servers, microtransactions offered on some for free playing) and methods (observer mode being removed from a select few servers, etc) instead of introducing something that is both consistent and clearly more appealing?
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It could be started immediately, but I'm not sure it will make any real difference until the developer problems are sorted. One of the big advantages Graal has on iPhone is the unified app store... it's very easy to find Graal. It's not so easy on the PC platform.
Quote:
Originally Posted by Fulg0reSama
I see, I take back my aggressive open and stand by the comment of it's not just their fault for having a lack of developer pool.
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I'm not worried whose fault it is - it's a problem that will need to be fixed regardless.