Quote:
Originally Posted by DustyPorViva
That's... not really like this lol.
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Haha. It kind of is, that example is just really over the top.
The method is essentially the same.
You take a 2d texture/image and apply a mask to it.
Except instead of just being an alpha mask, the bump map also tells light sources how to interact with the texture/image to maintain its depth and perspective.
This video is closer to Graal's perspective. The light at the bottom is basically how lights on Graal work at the moment, the light at his mouse cursor is affected by bump mapping.