01-09-2011, 12:10 AM
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o.o
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Join Date: Jan 2007
Location: Philadelphia
Posts: 3,038
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Quote:
Originally Posted by cbk1994
You really shouldn't be using 0.1 second timeouts for a baddy, especially when it's just idling.
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Quote:
Originally Posted by Tigairius
Nice work, but like Chris said, for idling you can usually get away with a 0.25 or higher timeout and still achieve the same affect.
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If a player walked in during any time between timeouts at 0.25 seconds it wouldn't see them if they then ran out of the area before the timeout. |
__________________
Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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