Quote:
Originally Posted by konidias
If the gani editor had a way to parent things then the task of making ganis out of my character graphics would be a whole lot easier. I actually think at one point I had someone working on a custom gani editor with new features. Technically speaking, the gani editor that comes with Graal isn't all that hard to program. It's basically just taking data from the text file and displaying it on the screen. So to make your own version that would actually save real working gani files wouldn't be that difficult for anyone with only a bit of programming knowledge.
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There is a way to attach sprites together so that placing one places them all, and their positions within the editor all move in sync, if I haven't misunderstood what you mean.
It can be done within a text editor like this:
ATTACHSPRITE spriteindex1 spriteindex2 xoffset yoffset
spritendex1 being the parent sprite with index2 joining onto it at the specified offsets.