Quote:
Originally Posted by Codein
I mean this in the least rudest way possible but that's obvious and I know this. What I REALLY want is to most efficient way to use the game loop. There are certain things that do not need to be on the server yet do need to be constantly moving.
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Aye, and what I'm saying is if you want something constantly moving on the clientside you're probably not going to get it, even with the most efficient method... a loop is still a loop. Even with relying almost all on default, Classic iPhone still runs pretty bad with so many players. Adding anything more is just going to murder the processor.