Quote:
Originally Posted by DustyPorViva
This for an iPhone server? A loop is still a loop. An infinite loop is still going to be intensive on the processor whether it's a timeout or waitfor.
|
I mean this in the least rudest way possible but that's obvious and I know this. What I REALLY want is to most efficient way to use the game loop. There are certain things that do not need to be on the server yet do need to be constantly moving.