
12-19-2010, 11:02 PM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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Use Scheduled Events, and Waitfor.
It's the triggers and the code that calls them that will be slow part in your code anyway.
Oh yeah if you have respawns longer than 10 minutes be sure to have a DB maintain the time they should respawn on because levels and npcs like to reset after being inactive (no players inside) for 10 or so minutes. |
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