
12-08-2010, 06:09 AM
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Extrinsical Anomaly
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Join Date: Sep 2009
Location: Ohio
Posts: 3,049
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I'm curious as to why you guys haven't made PKing more of a fight for survival.. Follow this idea for consideration if you will..
Majorly lower the damage to that of back in the day (5-10-15) damage and keep your high HP but to make this legitimate make it where you suffer a sort of slowing down after so and so bullets (Now not like 20% reduction of movement after one bullet) but give or take 4 bullets before you notice a slowdown on your character. That way you'd have a even chance for two reasons.
1. The predator wouldn't have to worry about a running kill
But possibly to even it (I may be giving a too perfect idea)
2. The prey could turn the tables by creative use of his slow down.
Make this slow only work to a conditions meet of..
3-4 Bullets:10% player slowdown for 30 seconds
7-8(maybe?) bullets:25% player slowdown for 20 seconds.
10-14 bullets bullets:40% player slowdown for 10 seconds and 50% chance of bleeding (bullet causing organs or just plain insides hemorrhage) causing a dot.
But if the prey meets this condition they should recieve something along the lines of..
Adrenaline Boost: You've been given a second chance, 15% speed increase and hemorrhaging has been stopped. Only meetable condition is that you make the prey recieve a bullet slowdown debuff.
This is just a random idea that may be too RPG style for Era. Give it some thought, maybe play with it before totally throwing it out.
Only Problem I see while writing this: Shotgun OPness..(Question mark)
Yes, I intentionally left some holes for Era to fill because it's their server, I don't play it (anymore) and think they should be able to take this putty of an idea and mold it into the structure of Era. |
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Last edited by Fulg0reSama; 12-08-2010 at 06:24 AM..
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