Quote:
Originally Posted by Demisis_P2P
Shotguns will be able to shoot a cloud of bullets, which wasn't possible before because when we tried it just looked like 1 row of bullets and then another row 0.05 seconds later. And instead of just getting hit by 1 bullet out of the 5 and taking 20 damage, it could be made so that each bullet does 4 damage and if you get hit by 4 of them you take 16 damage, but if you get hit at point blank range by all 12 of them you take 48 dmg.
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I don't like the idea of multiple bullets hitting at once doing damage for each bullet. It's extremely lame and becomes very tiresome. For example, shotguns such as the PBP and PL9 shoot say 8 bullets, and do 8 damage each, that's 64 damage. Players would die extremely fast when lamed.
my thoughts:
1.) make unstick me completely PK-mode, and make many more buildings pk zones. Make only a select few buildings no-pk mode, and after 10 minutes you're automatically put into pk-mode. Graal disconnects players after roughly 12-14 minutes I think, so you'd be able to kill them before they were disconnected, and this would get rid of a lot of idlers that just lag up the place, and take up space.
2 make gmap smaller, or just get rid of all the empty space and buildings that aren't being used