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Old 12-05-2010, 01:22 AM
Demisis_P2P Demisis_P2P is offline
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When Graal v6 is officially released the minimum timeout will be decreased from 0.05 to 0.01 seconds, which makes a lot of things possible.

At the moment bullet speed is at its limit because in the 0.05 second timeout that bullets check for onwall a faster bullet could travel over a whole blocking tile and seem like it is going over the wall. So with a 0.01 second timeout bullets could be made up to 5 times faster without becoming glitchy.

The lower timeout means that it'll also be possible to speed up ammo being deducted from your clip when firing, so now wallers won't be able to hold D and create a wall of 70 bullets from what should be a 32 bullet clip.

And gun stats will be able to be a lot more diverse than just the standard 0.10 freeze, 0.20 fire rate.

Shotguns will be able to shoot a cloud of bullets, which wasn't possible before because when we tried it just looked like 1 row of bullets and then another row 0.05 seconds later. And instead of just getting hit by 1 bullet out of the 5 and taking 20 damage, it could be made so that each bullet does 4 damage and if you get hit by 4 of them you take 16 damage, but if you get hit at point blank range by all 12 of them you take 48 dmg.

There are a lot of possibilities that could make PKing really fast paced CoD style action, rather than the slow paced run-fest that we have now.
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