
11-16-2010, 09:16 PM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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I've tried the index thing, and the only solution I came upon was using a 1 second timeout.
I.e:
1. Player A poisons Player B
2. Both see the effect fine
3a. Player A leaves level and re-enters, and the poison effect isn't visible anymore but it still is to B.
3b. Player B leaves level and re-enters, and the poison effect isn't visible to Player A anymore but it still is to B.
I feel like there's an event that I'm missing or something that has to apply to the above, I thought it was onPlayerEnters but obviously not.
Oh and the mixing the GS1 and GS2 is just how it was and I didn't feel like changing it. |
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