Quote:
Originally Posted by Stefan
May be it multiplies the alpha value two times, can check this.
For freezing things: the game is lagging for you? It doesn't look it's the same server though. On DirectX the drawing of tiles seems to be very slow for you, while on OpenGL the tiles don't take any time, but there is some unknown thing in the game-timer.
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With DirectX my framerate at first is incredibly slow, but only until I resize my screen (regardless of how large/small I make it), then it's normal, OpenGL on the other hand is normal with the exception of the freeze that occurs every second or so as reported by others.