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Old 10-10-2010, 12:15 PM
ffcmike ffcmike is offline
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Clientside level.vars on GMAPs

This is a problem I've known about for a few years so could possibly have been reported before but I couldn't find any threads regarding it so with V6 approaching thought I'd bring it up, if you set a player.level.var Clientside while on a GMAP it seems to work at first however wear off once you travel far enough away from your position at the time of the variable being set.

The obvious work-around to this is that you can accomplish the same thing without this problem by setting a player.gmap.var, however would it be possible for the level object to act the same in future?
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