Quote:
Originally Posted by Shards-Of-Fate
Could you have the flying player's alpha value of landed players fade as well? So that as their get..."farther" away from each other, they are harder to see. And the flying player would be faded to the people on the ground?
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Don't see why not. Like anything else it'd probably boil down to being a usage issue, if anything were to limit the cleverness of the effect's execution.