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Old 07-18-2010, 10:21 PM
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Quote:
Originally Posted by Jiroxys7 View Post
Well you need to think about it the right way. Theres a point where, if you lower the prices enough, you'll sell more. If you balance this out correctly, your income can actually increase because you lowered the prices. It's a supply and demand thing IIRC.

Example. Lets say the shortest gold subscription costs $30. And we have 235 players who regularly purchase this. Thats good and all, but if lowering the price to $25, attracts even 75 more players, the amount youre making shoots up from $7050 to $7750. If you manage to attract 100 more players (plenty of iphone users to advertise to) then you'll be making $1325 more than you were originally making. However, one of the problems to lowering the price even further lies in the fact that so many people probably dont even know what graalonline is. And therefore, you dont have enough interested consumers-to-be beyond the iphone classic players to bring in enough money.

tl:dr: 3000 players paying $5 is more profit than 400 players paying $30. But lack of the knowledge of graalonline's existence makes attracting that many players a more difficult task.
That's some smart thinking, The point of my post was for something like this to happen for someone to say something about the problem, show some simple scenario example to open peoples eyes just a tad and allow for more intelligent discussion about this problem. Good work
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