Quote:
Originally Posted by Liberated
how come? It won't work for individual levels then?
|
If you are in level A on a gmap, using addtiledef2, you won't see the changed tiles while being in level B. Since the client renders a total of nine levels on gmaps (a square), you are restricted quite a bit when trying to make sure it always looks like it's supposed to look.
Edit: 3.5k posts, booyah! And Dusty was faster. Drat.