Thread: Tilesetsize
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Old 07-15-2010, 06:32 PM
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Quote:
Originally Posted by DustyPorViva View Post
addtiledef2 + gmap = fail
Yeah I thought this too

Use Images @ Elk, going fullscreen with just one big image can cause problems, at points you can see under the big image even though you're not supposed to. I split all overworld images to 4 (depending on the size) on Bravo.
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