
07-11-2010, 04:18 AM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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Ok found the problem with the timer:
"By default Direct3D 9 switches the calling thread's FPU to single-precision mode globally"
By adding a flag this is fixed (can also force it by code but didn't know this is actually possible). Will release a new version with this fix soon. |
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