
07-11-2010, 03:36 AM
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Incubator
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Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
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Quote:
Originally Posted by Stefan
About the timer problem: it seems floating point numbers are majorly ****ed up in Visual Studio 2005/2008, need to dig deeper why in some parts of the engine 8-byte floating point variables are degraded to 4-byte floating point in standard operations. This is the same problem as with the 24*0.1 stuff, so once this is fixed it should also fix the echoing of floating point numbers.
About the small gani problems with scripted movement system: this seems to be a problem with pixel alignment - the player at an odd position between two pixels. This also happens with the skating animation on Classic iPhone on iPhone, will try to fix it sometime.
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Which floating point model are you using? |
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