Quote:
Originally Posted by cbk1994
I can't imagine why it would work serverside. Projectiles are handled completely clientside after shot and aren't synced with serverside.
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hmm, you're right. I just tested it. I can change the values of the params, but when it hits something and calls onActionProjectile() on the clientside, it still has the old parameters.
I thought maybe it was synced like clientr.vars or something.
Guess I'll be using custom projectiles =p