Quote:
Originally Posted by salesman
It wasn't to prevent running, it was because gang members would give up or not defend their base at all because they didn't want to lose points. Recruiters would specifically say not to defend.
Anything that discourages participation (or playing at all) is not a good feature.
edit: It would be cool if there was another way to gain points besides kills. Bonuses for capturing a base somehow or something.
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Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.
The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.
Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.
So I ask again, what was solved?