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Old 05-24-2010, 01:58 AM
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Quote:
Originally Posted by Venom_Fish View Post
Participation is more logical than time-spent. Since some members don't even log on. Out of curiosity, whats the thought process in not losing points due to dying? Pretty naive to think it prevents running or lessen it. Players run / will run to prevent opposing gang members from gaining points. Just makes you lose 2 less points from dying and opposition gain 2 less (since its cut down to 1 per kill). Another pointless change, I 'spose?
It wasn't to prevent running, it was because gang members would give up or not defend their base at all because they didn't want to lose points. Recruiters would specifically say not to defend.

Anything that discourages participation (or playing at all) is not a good feature.

edit: It would be cool if there was another way to gain points besides kills. Bonuses for capturing a base somehow or something.
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