Quote:
Originally Posted by coreys
Particle effects are not working well for this, by the time it starts emitting the projectile is about to land.
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Well, you could call emitter.emit() to force an emission right away to see if that helps. You can also set the min/max delay to a really high number and just forcefully call it at the speed you want.
Last time I wanted an effect like this I used particles and even for short-lived ones it worked fairly well.