Quote:
Originally Posted by DustyPorViva
Don't bother with it.
Also, you never elaborated on how to use the alliance features, Stefan. Your original post was pretty vague.
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You do the following on the client-side:
player.alliedguilds = {"guild", "otherguild", "someotherguild"};
But you'll have to have a local system handle alliances depending on guild tags.