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Originally Posted by DuBsTeRmAn
When Zone has more players, other people log on too because it is fun with lots of players.. The problem of Zone is actually ourselfs, when we all go and play again it is alive, and we will have fun.
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If I ever find a magical genie (a scripter) I want to produce some single and co-op "missions" (quests). Additionally, I hope to introduce some smart bots to maps.
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Originally Posted by luffy620
But I'm someone who plays video games, I sell video games to other people, and I am immersed in the general world. I know you have Zone's best interest at heart but these are just idea's that I think would help Zone.
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Neat-o bro. I make them. I also do Marketing & Business Analysis irl. Juz sayn, amirite?
Quote:
Originally Posted by luffy620
If you look at most online games, the actual game content tends to be very cut/paste and unpolished. Most games that hope to even survive in the online market focus on gaining new players, and having a "decent" product to keep them in.
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If you have a good domestic wife you have to be retarded to sleep around. That's the case here, too.
You don't go out and get new people until you know your current people are staying - otherwise you're throwing your money away.
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Originally Posted by luffy620
That made me laugh. Just saying.
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Daz wat she sed
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Originally Posted by luffy620
But its true. Go to any other online website with micropayments for weapons. Those are PERMANENT (unless you can sell them), they stay with you for as long as you want them.
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No.
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Originally Posted by luffy620
 No, they aren't.
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Yes.
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Originally Posted by luffy620
The only way for any game to survive is to actually have players.
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Very insightful!
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Originally Posted by luffy620
I would love to see the day when Zone had 300-400 players, hundreds across different planets, thriving squads/guilds with tons of subscribers and a new league of "olbies" to take our place.
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The problem you're describing in this thread is not with Zone. The problem is with Graal.
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Originally Posted by luffy620
You took my entire post in as if it were a final copy of something that were to go in effect right away. No, these are just rough sketches of my ideas. And its me wondering why some of the silly things that drove players away are still in when they drove players away.
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Originally Posted by Stephen
However, this is a natural and important step. We must get our concepts and ideas together, discuss them, highlight the most important, and prepare them for development.
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inorite?
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Originally Posted by luffy620
Again, thank you for reading my multiple long posts, I really appreciate you taking time to do it. You are the current manager and Zone is in your hands, and I am rooting 110% that you bring players back. If Zone gets repopulated, you'll sure as heck see me out there playing every once in awhile. These were just a few constructive complaints.
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Zone will probably never be as popular as it once was with Graal Online. Stefan and I are going to try it on the iPhone.