I believe you've misunderstood. I'm not making these complaints/judgement out of what I think would make Zone
a better game. No, Zone is a great game already. What I am trying to say is that if you want to make any more money at all with Zone (by the way, they probably aren't, if you haven't noticed), they need to change things.
Obviously Zone is flawed. It wouldn't have lost what player-count it did have, it would have grown.
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If Zone has no playcount like you've said, how is it getting increasingly poor?
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Read my points more thoroughly. I said increasingly poor "treatment", not increasingly poor player-count.
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I'd prefer it to be left on the Grelat shop, might make the runner's mom's decide to say No for once in their lives.
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No, this is a personal opinion. I'm caring about THE NEWBIES. They are who we should focus on and they are who needs to be catered to. If you are so good, you can kill them no matter what crutches they hand out.
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Start small, work your way up. I'd rather not come back to the same Zone just with new ways to lame people.
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Again, I'm not sure you understood. I meant those laming techniques need to be
added back into the game! Yes, they are lame, but so is dying every 5 seconds in most online multiplayer shooters these days. And people LOVE them.
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Start small, work your way up. I'd rather not come back to the same Zone just with new ways to lame people.
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No, that's just dumb. If these features fit well with Zone, people would be playing Zone.
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So you want gold with free perm weapons? Yeah, we're not trying to make this game too easy.
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Your opinion. All games should start out easy. All online games should reward paying customers, it establishes a fanbase/faith in the developer and creates repeat subscribers.
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No. Hotkeys. Ever. They shouldn't of EVER been added to Zone.
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Why. This is 2010. If a game can make things more convenient, do it. This isn't game breaking, it just bothers you. I highly doubt you find it irritating that most games have hotkeys, because they are
A STAPLE.
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Both of them suck now compared to what's in the Grelat shop, the point of adding them back in the shop is nothing.
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But they are still good weapons. If we went by your logic, we should remove all the weapons that "aren't as good as gelat weapons" Every game needs weapons of varied strengths.
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Easy way to fix that, get better.
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No. You know what a first time player who keeps dying says to this?
"F#$# it this sucks." Sure, you and me don't need them, THAT IS BECAUSE WE HAVE EXPERIENCE. This player will one day outgrow the need for cookies, but start him off with some!!!
I appreciate that you took the time to read my post, and that you gave your honest opinion. But you have to understand this from the perspective of somebody trying to sell a game to someone else who has never played said game before. I think one of the major problems is that many of the updates (which happen to get planned here) cater to the experienced and best players. They make the game more difficult, and try to innovate because said players are bored. But unless you take in the opinion of the common new player, you will not succeed and the game will lose followers. A unpopulated online game = a bad one.
Like I said,
establish a player-base, and then update the game as said player-base deems necessary.
I know I'm basically telling you to make the game more "casual" and everyone gets

when someone even whispers that word, but casual players who get hooked onto a game will get addicted and turn into loyal players.
-Luffy