View Single Post
  #15  
Old 02-05-2010, 01:27 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by fowlplay4 View Post
Why not just use a GuiShowImgCtrl in a GuiStretchCtrl, or make a GuiProfile that mimics it.
The Panel object is also being used after the initial display to draw stuff like Highlights beneath button + text controls for when an Item is selected within Inventory, this can't properly be done on the Buttons themself.
ShowImgCtrls still give you the problem of the background being split into different pieces, possible to work with but an un-necessary hassle.

With the drawing panel I actually made a re-useable function to draw player.letters background + Characters for Inventory, Paused Display, Dead display and the same is intended for Say2 style Displays etc, to have to change this to a different method or seperate Inventory into something else would be pretty annoying.
Reply With Quote