Quote:
Originally Posted by ffcmike
We were using this method to emulate Default Inventory on Classic, which is fairly likely to require drawing over a distance of 1024 pixels, worked fine on V5 with both Windows and Linux, and now broken with V6.
Really do not want to have to draw this in different pieces, and I don't think there is any other viable method that allows for drawing tiled or stretched "image parts".
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Why not just use a GuiShowImgCtrl in a GuiStretchCtrl, or make a GuiProfile that mimics it.