Quote:
Originally Posted by TSAdmin
I think the problem came about when findAreaPlayers() was changed in an NPC-Server update to Graal systems, so triggering it while it was player-relative rather than NPC-relative (which the normal P4 is, Non-Player) proved to be next to impossible without a certain delay that just annoyed the living crap out of people because they thought they were outside the P4-bombers range when in reality they were, but not 0.5 seconds ago. Also, 98[percent] of the time, the suicide-bomber wasn't affected either and lived when they should have in fact been the first to die.
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Well, I'm not quite sure how it worked, but from the way you described it it's totally possible but was scripted wrong. Was it something you actually placed on the ground and used a remote detonator, or did you actually run into a group of people like swift described?