Thread: player.attr[]
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Old 12-01-2009, 10:19 AM
coreys coreys is offline
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Attribute setting is probably one of the least laggy things you can do on a server that makes heavy use of them, really. I've never gone over 15 or so attributes, however, perhaps you need to combine similar-use attribute ganis together.

I understand why the current attribute functionality hasn't been expanded, however. Once you familiarize yourself with gani scripting you understand that all player attributes are sent for each player (or, at the least, each player that is shown on screen), expanding the current restrictions could cause some latency issues.
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