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Old 11-30-2009, 11:21 PM
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Quote:
Originally Posted by DustyPorViva View Post
It'd also be cool to have a triggeraction that triggered regardless of blocking and also triggered through multiple NPCs. Right now it's unreliable to use triggeractions for communicating serverside/clientside as if there's another NPC in the way it won't be caught by the intended NPC.
This too

Quote:
Originally Posted by cbk1994 View Post
What would it be used for? Normally it's better to trigger a DB NPC or weapon from clientside.
Well I'm using it for a grabbing function to pick up things and open doors (see image), which would be easier to do if I could get the whole area in front of the player instead of just a pixel. It could also be used for hit detection as well as level objects like Tig said.

The light green is what's being triggered.
Inside the dark green is what I want to be triggered (one time for each NPC in the area).
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