Quote:
Originally Posted by DustyPorViva
It'd also be cool to have a triggeraction that triggered regardless of blocking and also triggered through multiple NPCs. Right now it's unreliable to use triggeractions for communicating serverside/clientside as if there's another NPC in the way it won't be caught by the intended NPC.
|
This too
Quote:
Originally Posted by cbk1994
What would it be used for? Normally it's better to trigger a DB NPC or weapon from clientside.
|
Well I'm using it for a grabbing function to pick up things and open doors (see image), which would be easier to do if I could get the whole area in front of the player instead of just a pixel. It could also be used for hit detection as well as level objects like Tig said.
The light green is what's being triggered.
Inside the dark green is what I want to be triggered (one time for each NPC in the area).