Quote:
Originally Posted by Veteranspy
Not really quite like that, blame Mesh_P2P for all the similarities. Unfortunately for the LATs, he didn't add color to it. Its rather annoying. But still, its supposed to be shady and dark. You can't walk around a ghetto and hope to see every corner and know "Oh there is a mugger right in this alley. Let me avoid him!" So really, its tiles are decent for me to say in the least. Its not perfect, but its good enough for now. (Until Mesh gets intelligent enough to add some kind of umph to it which I hope he will soon...)
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The point is, is that gray does not portray those things you want. There are better ways to convey a style of dark and shady without even using gray. You need to set up an atmosphere to do so, not just use gray. Use desaturated colors if you need to, but even so it comes from a combination of colors, lighting, atmosphere, design, concept. Were references even used?