Quote:
Originally Posted by firefighter
Examples?
Differences: - global and local fighting systems (area and player specific)
- weapons
- baddies
- quests
- levels
- inventory (server-side and also client-side)
- mining system
- shop/item system
- partying
- guild system
- player kill / baddie kill system
-> no similarities
Depends on the point of view...
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Uh we (Zodiac) have all of those unless you're referring to specific differences in those systems.