Quote:
That would probably be because all we can SEE is similarities.
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Examples?
Differences:
- global and local fighting systems (area and player specific)
- weapons
- baddies
- quests
- levels
- inventory (server-side and also client-side)
- mining system
- shop/item system
- partying
- guild system
- player kill / baddie kill system
-> no similarities
Depends on the point of view...