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Old 10-21-2009, 09:57 AM
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Quote:
Originally Posted by swift View Post
Era has been screwed over every time because of a bad economy.

If you put E-V-E-R-Y single weapon in an NPC shop that stocks x300 then there is a SET price.

Meaning if you buy a gun you can't try to sell it for an insane price because its rare. It will have a set price meaning players can buy it from the shop or try to lurk the streets for someone selling it for a lower price.

Doing this will keep every item at a controlled price, thus solving the economy problem
Quote:
Originally Posted by cbk1994 View Post
We have plans to do something similar to this; basically, we will have a "pawn shop" where you can sell back most or all weapons/items. This establishes a minimum price for the item. By selling the guns in the shop, we've set a maximum price as well.
To these, a compromise: Why not just include in the array in the item system a fixed price for weapons? When an item is dropped into some form of trading system such as the Mall or Trade window (Maybe not so much this, as one may choose to trade one gun for another, or entirely for free), it's price is automatically added to the total price of the sale. Along with this would come a price list GUI type thing.

This combines to eliminate:
*The clutter of putting EVERY gun into shops at a fixed price
*Enhances the usefulness of a Pawn Shop (Either try to find a buyer, or throw it in at the Pawn shop at a slightly "Used" rate of return)

Quote:
Originally Posted by Frankie View Post
this is pretty much what I wanted to do.

but make sure you balance the guns right. the key to this whole idea is balanced guns. if every player has access to a wide variety of guns, and there's a supreme gun that is better than the rest, guess which players are going to buy and have unlimited access to? yeah.. make guns more of a preference. not something that players have because it dominates everything else.
To which my suggestion is LESS guns. If anyone suggests MORE guns, they're insane for two reasons: There's already too many which is leading to the difficult task of "balancing" them to make them all different in some way. Besides that, there are guns in the item system not even being used at all.

Quote:
Originally Posted by Frankie View Post
don't you mean limiting no pk zones?
I believe that anywhere someone can walk, they should be able to be killed there. Just because I go into a level labelled "Shop" doesn't mean you're immediately immune to harm. I really only see 3 necessary No-PK zones for the sake of "Fair Play".

*Unstick me
But not the HUGE area that it is now, more like the reasonably sized area I had when I was manager that was only No-PK within the grassy/sandy perimeter of the hedges and side walks.

*Hospital
Why this should be No-PK for "Fair Play" reasons is blindingly obvious anyway, and is enhanced by the idea of making the Hospital exit out to Unstick Me.

*Event related areas
Including, but not limited to, the current EC Shop/Event House and Event Lobbies.


Next suggestion I have relates to the Event Economy as well. I'm torn between suggesting the removal EC's as an item (You can't drop them anyway) and replacing them with a statistic viewable in the players profile (MAYBE followed by event ranking? That's another story), OR leaving them as an item but make them transferable between players. Either way, my ultimate suggestion is to make EC's have a physical or non-physical purpose, as at the moment they're just an item you can't get rid of unless you spend them on meaningless items you didn't want in the first place.
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