
09-23-2009, 01:00 PM
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Join Date: Mar 2004
Posts: 352
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None taken.
I did speak to a fellow named Hiro who also doesn't have RC as far as I was made aware. But that's neither here nor there I suppose.
As for the staff monitoring staff reply, it has been done for years, and it did work well when staff hirings were carried out thoroughly and requirements had to be met and vetting of people's maturity was constant. There is obviously a certain amount of trust that needs to be had. Personally, I think Vicious would be a good candidate for this job due to his experience and maturity in various fields.
As for things that appeal to new people, how are you aware that new players would want to have pets? I relate Graal obviously to Zelda, which is it's base, and therefore the main effect drawing players was fighting en masse. Personally, I find the free nature of the development to be an attractive quality of the game, but that's just me.
I am simply noting things that REALLY should be done in the first instance. Classic has it down to a tee, but there does need to be a few more things thrown into the equasion, as to which UN has to offer, it's just lacking on the key aspects. Classic has a simple overworld, with VERY minimal lag and near perfect sparring and pk'ing setup.
UN has a laggy overworld due to vast amounts of NPC's that some may be poorly scripted but a lot are good ideas, and it's this that brings down the sparring and pk'ing game. |
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Quote:
Originally Posted by kia345
It's a circle and we're just at a bad angle.
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