Thread: Join Event
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  #18  
Old 08-22-2009, 09:59 PM
Mattehy Mattehy is offline
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PHP Code:
function onActionServerside(commandacct) {
  switch (
command) {
    case 
"Host":
    
sendtorc(params[2]@" is hosting "@params[1]@"!");
    
player.chat "Hosted Event: "@params[1]@"!";
    
serverr.event params[1];
    break;
        case 
"End":
    
sendtorc(params[1]@" has ended "@serverr.event@"!");
    
player.chat "Event Ended!";
    
serverr.event "";
    break;
            case 
"Join":
    
setlevel2(this.(@serverr.event@"_event")[0],this.(@serverr.event@"_event")[1],this.(@serverr.event@"_event")[2]);
    break;
    }
}
//#CLIENTSIDE
function onCreated()
{
this.allowevents = {"OSL"};
this.OSL_event = {"haven-osl.nw",30,30};
}
function 
onPlayerChats()
{
if(
player.chat.starts(":hostevent ")){
    
temp.tokens player.chat.tokenize();
    
temp.event temp.tokens[1];
    if(
temp.event in this.alloweventstriggerserver("gui"name"Host"temp.eventplayer.account);
    else 
player.chat "Invalid Event!";
}
if(
player.chat.starts(":endevent")){
    
temp.tokens player.chat.tokenize();
    
temp.event temp.tokens[1];
    if(
serverr.event != ""triggerserver("gui"name"End"player.account);
    else 
player.chat "Their is no event going on!";
}
if(
player.chat.starts(":joinevent")){
    if(
serverr.event != ""triggerserver("gui"name"Join");
    else 
player.chat "Their is no event going on!";
}

(Problem: :joinevent)
this is my current code and still doesnt work
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